Dec 20, 2006, 11:11 PM // 23:11
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#81
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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Quote:
Originally Posted by Navaros
Copying hats is awesome.
Nerfing Heroes out of HA is ridiculous. No reason Anet should be again catering to horrible players and yet again drastically nerfing HA just for their sake just because they can't beat Hero teams.
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They are NOT nerfing Heroes Ascent, heroes should NOT be allowed in HA as it is a PvP arena and last time i checked heroes were not real players making killing them PvNPC. And fianlly it is NOT because they cant beat them it is ebcause they are NOT real players.
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Dec 20, 2006, 11:14 PM // 23:14
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#82
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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This is a really good idea, much better than just a simple storage. If I understood correctly, you don't have to even keep one single copy of the hats in your storage, as long as you show them to the hat copier dude first before deleting them.
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Dec 20, 2006, 11:14 PM // 23:14
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#83
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Forge Runner
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Quote:
Originally Posted by Wretchman Drake
That still doesn't stop my friend and I's team of 4 heroes and 2 real players
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Read that again. It doesn't say 2 heroes per player, it says 2 heroes per team
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Dec 20, 2006, 11:14 PM // 23:14
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#84
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Academy Page
Join Date: Dec 2006
Guild: Guild Name With A [Tag]
Profession: N/Mo
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Quote:
Originally Posted by Wretchman Drake
That still doesn't stop my friend and I's team of 4 heroes and 2 real players
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"at any given time"
in other words, its you + friend + dunkoro + zhed + healer + mage
yet another attempt at searing lamesway
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Dec 20, 2006, 11:15 PM // 23:15
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#85
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Frost Gate Guardian
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Hurray for the Festival Hat Npc!! now I just have to be present at one (or maybe 2 if I want to get the grenth hat) event in the finale!! Thank you!!
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Dec 20, 2006, 11:15 PM // 23:15
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#86
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Quote:
Originally Posted by Our Lady Of Sorrow
its not because we cant beat them, its because lamers like you (guessing because you are b****ing) play it 24/7 and its not fun! we own them all the time and get bored.. now by limiting there should be less metagame and more thought out builds then 4 fire eles spamming
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What is really not fun is going to be again having to wait eons to form a competent party in HA because of this ridiculous Hero nerf. A problem which letting Heroes in HA finally fixed. Winners don't complain asking for the nerfing of things that they claim to "own all the time."
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Dec 20, 2006, 11:16 PM // 23:16
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#87
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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Quote:
Originally Posted by Navaros
What is really not fun is going to be again having to wait eons to form a competent party in HA because of this ridiculous Hero nerf. A problem which lettings Heroes in HA finally fixed. Winners don't complain asking for the nerfing things that they "own all the time."
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read my post kthnxbye
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Dec 20, 2006, 11:21 PM // 23:21
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#88
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Frost Gate Guardian
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Quote:
Originally Posted by Navaros
What is really not fun is going to be again having to wait eons to form a competent party in HA because of this ridiculous Hero nerf. A problem which letting Heroes in HA finally fixed. Winners don't complain asking for the nerfing of things that they claim to "own all the time."
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LOL, heros "fixed" HA. DOUBLE LOL. If by "fixed" you mean turn a PVP arena into a PVE arena so nubs that are TOO LAZY to learn can farm fame and drive away most of the real PVPers and turn it into a big joke then yes it was "fixed" alright.
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Dec 20, 2006, 11:25 PM // 23:25
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#89
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Academy Page
Join Date: Dec 2006
Guild: Guild Name With A [Tag]
Profession: N/Mo
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Quote:
Originally Posted by Navaros
What is really not fun is going to be again having to wait eons to form a competent party in HA because of this ridiculous Hero nerf. A problem which letting Heroes in HA finally fixed. Winners don't complain asking for the nerfing of things that they claim to "own all the time."
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i would rather lose to a thought out balance team, with real players, than beat a team of 1 person, 3heroes, 2hench, running YET ANOTHER searing flames (/mindburn >.<") spam
it gets so boring
normal maps: you just kill the real guy a few times, and interupt the healer hench, and job done.. so BORING..
broken tower: prot the ghost, spread out, and stand still doing nothing while the heroes/hench spam on the ghost.. job done, another boring 2fame made..
unholy/sacred temples: get 2 people to chain run relics while the enemy heroway just cant keep up, just spends him time running around.. Zomg!! guess what!!! job done, more free fame..
holding halls: just spread, heal, prot ghost again, hold until a thought out build with REAL tactics knocks you off with REAL players
this isnt fame.. its common sense points
heroes have screwed HA completely
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Dec 20, 2006, 11:26 PM // 23:26
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#90
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Hurray, i can grab the hats on one of my character and copy them to my other characters (i got total of 8). Anyone know if Kamada's hats will be the same as the one in Tyria?
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Dec 20, 2006, 11:31 PM // 23:31
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#91
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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Quote:
Originally Posted by Zinger314
Lie. I find it funny that the OP actually trusts someone in Lion's Arch.
EDIT: It's apparently true...
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so i guess you ate your words.. huh?
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Dec 20, 2006, 11:31 PM // 23:31
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#92
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Forge Runner
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Quote:
Originally Posted by Navaros
What is really not fun is going to be again having to wait eons to form a competent party in HA because of this ridiculous Hero nerf. A problem which letting Heroes in HA finally fixed. Winners don't complain asking for the nerfing of things that they claim to "own all the time."
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checking my guild , friendlist
i have 8 eligible good player(they played ha from start ) to form a team. and this is bad time becouse most of my other friend are sleeping or doing something else.(and my guild is still not in a alliance)
if you cant find between guild / alliance / friendlist / pug 3 other player i think you should change your team forming process.
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Dec 20, 2006, 11:33 PM // 23:33
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#93
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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I like the HA change actually. I got really f***ing tired of going to observe mode just to watch 2 players fight with their bots.
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Dec 20, 2006, 11:36 PM // 23:36
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#94
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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I guess this means my paragon can get a Dragon Mask........
^_^
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Dec 20, 2006, 11:36 PM // 23:36
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#95
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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Quote:
Originally Posted by Zinger314
Gaile is so ironic.
Much like having all hats accessable to all characters easily, right?
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uh no? how many characters are you going to log quick in one visit every 3 hours situation? when say, people have 11 characters: such as myself.
AHHAHA im so happy i kept my elementalist she has grenth's antlers (only one who i got for -by mistake too) so now i have the whole collection. YEAH!
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Dec 20, 2006, 11:37 PM // 23:37
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#96
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Academy Page
Join Date: Dec 2006
Guild: Guild Name With A [Tag]
Profession: N/Mo
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Quote:
Originally Posted by Jeff Highwind
I like the HA change actually. I got really f***ing tired of going to observe mode just to watch 2 players fight with their bots.
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i love you for saying that! someone feels how i feel!
i just want HA back the way it was, just 4 hench max (unless someone leaves)
no heroes (like all the other arenas..)
i will do almost anything to give my pve necro a real purpose again
now all it has been used for is that lame fotm soul reaping healer..
gg
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Dec 20, 2006, 11:37 PM // 23:37
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#97
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Site Contributor
Join Date: Jan 2006
Profession: R/
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hmmmm mabye theyre updating soon i just got code 13.....my RA team had 3 people lol.
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Dec 20, 2006, 11:38 PM // 23:38
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#98
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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Quote:
Originally Posted by Clone
Don't know about if this is easier, but it can probably be stored in less space. Keeping track of a new storage slots, especially if it allowed stacks, might have taken some space to impliment. The way it sounds like they've done it could be held in a single value per account holding some flags. If you're interested in the tech side of how it might be done, there's a good article explaining enum flags here.
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Yeah i still think the storage tab would save even more server space in the long run. Put in a hat, take it out customized, just like it's dyed and put it on any character, one hat, one account, one slot, when you're done toss it back in again... Now you can actually take out a hat for each character on your account and if you never delete them, well...
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Dec 20, 2006, 11:42 PM // 23:42
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#99
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I wonder what you have to trade in to the Hat NPC to get a hat.
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Dec 20, 2006, 11:45 PM // 23:45
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#100
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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Quote:
Originally Posted by Sir Skullcrasher
I wonder what you have to trade in to the Hat NPC to get a hat.
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The hat you want to duplicate. Or do you mean what the traders will take for this years hats?
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